In this paper, we discuss the design of CAPITAL Words, an educational Android application to help low-literacy adults improve their phonemic awareness. We discuss our design choices concerning iconography, linearity, consistency, robustness, interactivity, and visibility when creating mobile software usable by illiterate users. We conducted a usability study with 11 adult learners at a local literacy center to determine how successfully users are able to interact with our interface. Results show that the majority of our design choices were intuitive for low-literacy adults with prior smartphone experience and highly learnable for inexperienced users, and that users overwhelmingly enjoyed using the app as a learning tool. This suggests that, if users are given a small amount of guidance initially, there is a high likelihood that they will be both willing and able to continue using our app independently to improve their literacy skills.
Designing a Literacy-Based Mobile Application for Adult Learners, Jennifer R. Hill, May 2016, Georgetown University. (PDF Download Available). Available from: https://www.researchgate.net/publication/302074210_Designing_a_Literacy-Based_Mobile_Application_for_Adult_Learners [accessed Sep 6, 2017].
“One Stanford University study of students from middle school through college exposed serious critical thinking and information literacy skill deficits at all levels.” This short article from Credo Education concludes that “Critical thinking is an essential tool for the modern world, and it should be taught in a broad, coherent, and effective way.” Posted on February 3, 2017.
The three websites listed in this post will help you find:
Accelerate Virginia allows your to zoom to a location and run a speed test of the service provided. All you need to do is follow the instructions. The Accelerate Virginia speed test represents a realistic user experience of connection speed at a single moment in time, not the theoretical potential of an actual connection type. Click here to enter the site: http://acceleratevirginia.org/speedtest/
Virginia ranks among the top 16 states in the use of IT and digital technology in government services, but only 37th in access to high-speed broadband. Many localities offer superior digital government services, but there is significant disparity among regions in broadband access. Click here to read the full article on Virginia Performs, http://vaperforms.virginia.gov/indicators/govtcitizens/internetaccess.php
Everyoneon is a national campaign to connect everyone to internet access. The campaign is sponsored by Connect2Compete (C2C), and made possible through partnerships with corporations, Internet providers, digital literacy organizations, workforce centers, and advocacy groups. Click here to learn more about the resources and how to find low cost internet access, classes, and computers. http://everyoneon.org/
iPads/tablets. Image @Wikimedia Commons
introduction – how to use apps in instruction
There might be an app for everything, but how can apps be used for teaching and learning? It’s easy to wonder if the rush to get into the App Store is more about snapping up the shiniest new fad than about apps as effective learning tools. “Apps” is an abbreviation for application. An app is simply a tiny piece of software. It can run on the Internet, on your computer, or on your phone or other electronic device. The word “app” is a more modern usage, but this is really the same thing as a program like Microsoft Word or Adobe Acrobat.
Fortunately for educators and learners, most branded apps have moved from the simple “wow” factor to include those that focus on specific skill development. The job of the teacher, as it is with all lesson planning, is to take a step back and asses who their learners are, what are the learning objectives, and how do they communicate that to their learners? Some apps are used to practice a discrete skill or present information just one time. Others are creative apps that a learner may use again and again.
When choosing apps for learning, find out what your learners are actually doing on mobile and other technologies. Choose (and teach them to choose) learning apps based on where they are: iphone, android, tablet, laptop, or PC. It’s a good app if it is relevant to the learning purpose.
The bottom line is what makes an effective app is one that does what you need it to do.
Using and Evaluating Apps in the Classroom
This useful document will allow you to evaluate the effectiveness of an App and how it may impact student achievement. Categories include: Curriculum connection, Authenticity, Feedback, Differentiation, User Friendliness, and Student Motivation.
- Other App evaluation instruments sit on the iPads for Teaching site. Click here to view them and scroll down to “Information by Others.”
Categories for Using Apps in Adult Education and Literacy: (Click on a topic)
Click on image to go to VALRC.
Click here to return to the home page of Facts and Statistics.
While this article discusses practices in colleges and universities, many changes in the use of mobile devices are occurring in the adult literacy and education field as well:
Mobile technology has come up as a popular means of adult education in recent time. The mobile devices which have been used so long for sending and receiving calls, writing messages, listening to music and taking photos are now being used as learning tools for adults. Blackberries and iPods as education tools are now a must-have resource in adult education.
Most online (and offline) colleges and universities encourage adult learners to make use of their mobile devices for the purpose of education. These schools are harnessing the power of the podcast to deliver online lectures and videos via mobile technology.
Click here for the rest of the article at Edudemic.
For more than a decade, The Nonprofit Matrix has been a leading online directory and guide to selecting and integrating web-based and cloud services such as donation processing, email broadcast, membership portals, charity shopping and more into a nonprofit organization’s web and internet programs. Click here to enter the site.
Find below some of the links that the matrix provides.
Finding Our Way: Digital Technologies and E-Learning for Adult Literacy Students, Educators and Programs Literature Scan: 2005-2011, presents a global snapshot of how technology has been used to enhance teaching, learning and professional development.
Given the ubiquity of digital technologies in today’s world and the pressure on educators to keep up, the report explores how they are and could be supported to integrate technology into their practice.
Ultimately, the report aims to spark a national discussion about what is happening, what needs to happen, and how AlphaPlus can, in collaboration with the adult literacy field, begin to harness the full potential of digital technology and e-learning in the service of adult literacy teaching and learning.
Click here to download this 2011 report.